![]() Some versions in this phase could previously be seen in videos on Notch's YouTube channel, though most of the videos have been blocked in most countries for unknown reasons.Ī tech test was released on May 10, 2009, and was shown in Notch's "Cave game tech test" video ( archive).įive pre-Classic versions are now available to the public through the launcher, with the earliest being rd-132211, originally developed on May 13, 2009. Little is known about this development phase, since it was never publicly released, and only Notch could test the versions. Other blocks and items were then added, such as saplings, dirt, stone, planks, and more. ![]() The textures used for grass and stone blocks (the latter texture eventually being reworked for cobblestone) were from RubyDung, and internally, the game's class files referred to it as "RubyDung". The world of Pre-Classic Alpha (also known as Cave Game). He was influenced to create the game by Infiniminer, Dwarf Fortress, Dungeon Keeper, as well as one of his previous games, RubyDung. This phase began when Markus Persson (Notch) started working on a "Cave Game". See also: Java Edition version history § Pre-Classic
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